-- GENERATED SPELL FOR [Forsaken Dark Stalker] --


function spell0_3808(pUnit, Event) --@Throw,n/a--
pUnit:FullCastSpellOnTarget(10277,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_3808', 500, 1)
end

function Sorts_3808(pUnit, Event)
local choix_sorts_3808 = math.random(0, 0)
if choix_sorts_3808 == 0 then
pUnit:RegisterEvent('spell0_3808', 1, 1)
end
end

function mob3808_Action(pUnit, Event)
pUnit:RegisterEvent('Sorts_3808', math.random(1500, 3000), 1)
end

function mob3808_Leave(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob3808_Kill(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob3808_Die(pUnit, Event)
pUnit:RemoveEvents();
end

RegisterUnitEvent(3808, 1, 'mob3808_Action')
RegisterUnitEvent(3808, 2, 'mob3808_Leave')
RegisterUnitEvent(3808, 3, 'mob3808_Kill')
RegisterUnitEvent(3808, 4, 'mob3808_Die')
